Starting! - 6 Pocket™ (6 POCKET) is a called shot pocket billiards game played using 15 numbered object balls.
The object of the game is to score as many points – maximum 15 – as possible from a single rack during your turn.
Your turn is the combination of the called shots you take, beginning with a break and ending when you either miss, foul, or pocket all 15 balls from your rack.
The 15 balls are racked using a conventional triangular rack. There is no requirement regarding order or placement of the balls in the rack except the first object ball in the rack is to be placed over the foot spot on the table.
Breaking! - Should you pocket any object balls on a break in which you do not scratch or commit a foul, those balls remain pocketed and are counted when determining your score.
Should you scratch or commit a foul on your break, then any balls you may have pocketed are spotted, and you continue your turn by making your first called shot from anywhere behind the head string.
Should you not sink any object balls on your break nor scratch or commit a foul, your turn continues by your calling and playing your first called shot.
Shooting! - In 6 POCKET, all shots (except the break) are called shots.
During your turn, if you pocket one or more object balls not the subject of your called shot, while pocketing your called object ball, those balls remain pocketed and count toward your score.
The rules of 6 POCKET say that missing a called shot (along with certain other fouls) and/or legally pocketing all of the balls from your rack, are the conditions that end your turn. Because your turn is over when you miss a called shot, safety shots are not a viable strategy when playing 6 POCKET!
Scoring! - When your turn is over, you count the number of balls you have legally pocketed and you are awarded 1 point for each. This point total - your "rack score" - is then recorded on your score card.
Your "rack score" is added to your Level Play™ Handicap number to determine your "turn score", which is also recorded on your score card.
Winning! - After all of the players have played and their "turn scores" have been calculated and recorded, the "turn scores" are totaled to determine the "game score".
After all of the "game scores" have been recorded, they are compared, and the player with the highest total "game score" wins.
If 2 or more players' "game scores" are tied, a tiebreaker is played. Afterwards, if there is still a tie, then subsequent tiebreakers are played until a winner is determined.
Handicapping! - The 6 POCKET Level Play™ Handicapping System uses a purely numerical calculation process to determine a consistently fair handicap for each and every player, by table size.
ONLY those scores that are turned in through a 6 POCKET sanctioned facility, AND which are the result of a sanctioned competition or handicapping session, qualify for use in computing your handicap.
Looking for more detailed information on the Rules - check out the links below.